# Game UI & Details

Basically, Space Hunters: The Reborn is a strategy game which involve the creativity and imagination to play a space themed game with only images and buttons but interesting mechanism. Diversified strategies with the free to play  and play to earn  concept. In the future will be released tournament where players will defeat each others to scale up in the leaderboard. Read more in the Tournament section.

## Game UI

This first release helps to test all the mechanism, different game modes, balancing pools, rewards, numbers in general etc. ***PD:** Alpha Design will be improved, this basic design will perform the BETA phase, which is coming up with new UI texture experience.*

<figure><img src="/files/alBcZdKS5vWwKul75zfb" alt=""><figcaption><p>PC Game UI Sample</p></figcaption></figure>

In the future we plan to move all the 2D  design to a 3D one, giving the ability to move over the metaverse and meet people in real time.

<figure><img src="/files/zNfnjL1CQuL4aRA2JlGe" alt=""><figcaption></figcaption></figure>

## UI Helpful Texts

We included a short text guide for new players in every window at the top side, and a ''read more here'' link to our game guide.

<figure><img src="/files/LFkaZcyBPtCrvpnibEKm" alt=""><figcaption><p>A short guide for new players</p></figcaption></figure>

## Game Lore

Each action in the game shows a description and a lore after it is completed. Lores enrich the game and give a better user experience. We have a list of different lore for the same action, for example, when you complete a quest once or more than once it will randomly show you one from the list we created for the same action, giving it a bit of variety and avoiding being monotonous or linear in terms of the development of the game in the long term.

## Minimalist and Friendly Design

The minimalist design helps to save space, adapt to all devices and provide you the information you need with just some clicks. The following picture  is the Hover and Normal view of our items listed for sale in the marketplace.

<figure><img src="/files/qpIUw44cRbEcGiAGuzBV" alt="" width="197"><figcaption><p>Market</p></figcaption></figure>

## Experience and Energy Bars

* All players start with 100% energy ( 100 points )
* Energy recovery: 1 Point every 10 minutes.
* Not all game modes require energy
* Only one tasks at the time, you cannot start more than one task at the same time that require energy. For example you can craft and complete missions or excavate at the same time but not complete missions and excavate because both ask for energy.
* Not all game modes provide you experience points, this limit you to decide what to do instead do random things just to level up.
* Missions and Achievements are the best way to earn experience.
* Crafting and Achievements are great way to find Energy Potions
* Science  is a good way  to find and create small potions of any kind
* Weekly Rewards: Activity that provide  free rewards to Weekly Leaderboard, potions included.

<figure><img src="/files/NLORTmHD2R8Ube7MW4r6" alt=""><figcaption></figcaption></figure>

## All Data in one place: Game Dashboard

We want you focused on what really interest you: Play and earn, and to help you on that, we created a dashboard with all the information you need to create your strategy and play focused. There is all resources **mini-chart** and current rate in real time, project and token details you may want to follow and some other details like resources circulating supply.

<figure><img src="/files/1eiOxNajpNGKPoxN9YCj" alt=""><figcaption><p>Space Hunters Dashboard window</p></figcaption></figure>

## Personal Game Logs

This Log system is simple not need too much details, is basically your own game register to follow your latest results in case you need to make some math's to prepare any kind of strategy. We are gamers too and we understand, sometimes any kind of data that is helpful to see our choices and decide what to do next. Date and time is included.

<figure><img src="/files/qZwuYfWvK0aaTmhGFiKN" alt=""><figcaption></figcaption></figure>

This development is not included in the SH milestone until we confirm the stability of our current project economy, there is lot of work to do before jump into this kind of immersive 3D experience.

Here some references of how it should looks in the future:

<div><figure><img src="/files/Z5VQLobXVQUJZkb4anKz" alt=""><figcaption></figcaption></figure> <figure><img src="/files/7ahFKuo4FlUM0YcY6ptl" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Y6GQlPArV5asvw3PczVm" alt=""><figcaption></figcaption></figure> <figure><img src="/files/uccuqwuZCnQTv4hhTDDD" alt=""><figcaption></figcaption></figure> <figure><img src="/files/81KA4hh16tEyAMNDt52J" alt=""><figcaption></figcaption></figure></div>


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