▪️Real-Time Market Data
Our real-time marketplace updates information every very short period to keep players informed about economic changes in our ecosystem.
Circulating Supply DATA
This system calculates in real time the amount of resources in circulation and that information is used by other algorithms and displayed on the dashboard. This information is important, it saves players time and helps them select a strategy. Resources are constantly being mined while being burned through use, crafting for example or selling them to NPCs in exchange for $HCASH. The increase and decrease in the supply of resources impacts the ecosystem in different ways, the main purpose of mining is the perfect allocation of $HCASH tokens for a better functioning ecosystem.
Offer & Demand
Resource prices are constantly changing, depending on supply and demand. Our system shows you in minimalistic graphs the price variation in real time as well as the supply in circulation (as mentioned above). In addition to being beneficial for the project ecosystem, players can form strategies with this information, wait for the best moment to trade or know the current value of their holdings to plan their next move in terms of personal economy.
In the future we will include more detailed graphics, like the price history at which an item has been sold, and resources Bid/Ask features.
NPC Rates
The price ratio offered by NPCs for resources varies based on factors we prefer to keep secret to prevent abuse of the system by cheating players. Basically the price ratio concept is based on the activity of the economic flow and the activity of the players, taking into account that more players means more stability and an average ratio in the long term.
Marketplace
In the in-game market we offer auctions by players and the system (the creators). We also offer access to the history of items sold and the ability to sell/buy as well as send offers to other players.
Anti Price Drop System
Floor-Rule
We have created a simple but important and helpful rule. It is based on the idea of preventing the intentional drop in the price of items, for the sake of the economy and to protect the value of the possessions of players and/or investors. This rule is based on limiting the price selection to a limit below the minimum average price at which an item has been defined and sold on the market, it is not something complex to understand. Competitiveness cannot be confused with desperation, the poor management of a user can harm the work and effort of many users, for this reason several simple but strategic rules apply. This rule is combined with the other strategies we have implemented in the economy such as the Listing Fee and together they make a more serious and considerate flow on the part of players in general.
We created many ways to monetize your progress, we expect fair play in return.
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