▪️Basic Missions
This game mode helps to all new players to start testing the game from F2P. You as player will be able to scale up completing basic missions and earning experience before continue to other game modes.
Details to know about this game mode:
Player Level: Your profile will level up while you earn experience, and many features will ask for specific minim level.
Energy: Players start with 100/100 energy points, this is needed to keep playing. Energy bar recover 1 point every 10 min or using boosts. Luck points helps too, completing missions players can earn one-time boosts which can be instantly applied or storage if the player own an energy box. Players can also trade between them different items that give energy boost or buy from game store (limited).
LUCK: Each time Players complete tasks or missions the RNG will calculate the luck and give rewards if apply. Some rewards are free, some are PoP = Proof of Participation, and there is different ways more to use your luck points like minting new assets that are only possible by luck factor and specific game mode.
Influence: Represent the influence you have as captain, more influence mean more opportunities and rewards, unlock other game modes, difficult missions, new items and more. The more influence you have the more reward shares you get in Missions.
Training: Players need to keep training to avoid fail in missions, this is not literal but while you become more and more influencing over the mases you probably miss your training and star earnings less. Be sure your training points are not so far compared your Influence points. Think about training points like the deflationary value that slow down the egocentric captains that only want to brutally increase influence and never training their troops thinking to earn more and more... then every player that want to keep growing on this game mode need to increase the training points to keep influence and training points balances as possible.
Courage: This is an additional factor in some tasks and missions. Since some captains are greedy and irresponsible, they will complete any kind of tasks continuously avoiding the training, but it will start affecting negatively the reward calculation. Soon as you see this statistic growing up stop being greedy and go to the barracks and start training. You can also lower this statistic recruiting more troops to your squad, investing in weapons like fire guns or blades ones or by minting new assets that provide you more training points.
Tasks Multiplier: Each tasks will have an internal algorithm which works as multiplier, more repeatedly players complete the same mission or task more this increase. The counter will be reset every 24H in a fixed hour. How this affect you? Easy, each mission or task have a different fix statistics and one multiplier, for example if you complete 10 times the same missions it become more hard for your troops, increasing the negative calculation that will pay you less every time you repeat it until reset. We recommend a balance among different daily tasks, missions or game modes to avoid negative impact in your rewards. Use your time and energy strategically.
Mercenaries: Temporary troops that follows you randomly when you are playing the game. You may find many of them by completing basic missions, they are just looking for adventures so they will stay for few hours and leave your squad. The good thing is while they are with you your Influence pump up by some extra points! Mercenaries joins every time a mission is completed, the amount of mercenaries depends of the player luck and influence points. Mercenaries will stay in the players squad from 6h up to 12h randomly, providing more influence points temporarily.
Experience Pills: This is a consumable that boost your experience earned. The multipliers vary depending which one players consume. This item is daily limited from game store with random amount based on the total current players, calculated by our algorithm but always below the 10-30% of current active players depending the item rarity. Catch up some before they get sold out if you plan to use them consistently.
Energy Battery: There is two kind of battery that is prepared for the first game season and only available in Missions game mode: Mini-Battery and Battery🔋. The Mini-Battery refill the energy bar by 15 points instantly with a 40% drop chance and cannot be storage or stacked. The Battery🔋with a drop chance of 12.48% fully refill your energy points and can be storage and stacked depending how many Energy Box are owned by the player, where 1 Energy Box can storage 1 Battery 🔋 at the same time and can by applied any time by clicking the '' Use'' button. If the Energy Box is full the Battery 🔋 cannot be storage and will be automatically applied to your energy. We recommend own some Energy Box to avoid wasting batteries.
Rewards
Every mission will reward players with experience, mercenaries and other game items based on the current season rewards and limited events.
Players accumulate mission points that are paid in our game tokens every hour depending the number of missions completed and other factors mentioned above in this article.
Some items are only dropped by completing missions in this basic game mode, also may or not be limited by time, mints or others event condition.
Players will only receive experience that allow them to level up by completing missions in this basic game mode. There are some exceptions like achievement or consumable items.
NFT Pools are limited supply. Here the Avatars NFTs chances
Avatars Drop Chance & Exclusive from Mission Mode ( Season One ) |
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5% Common ( 6 Different common avatars) |
2% Rare ( 6 Different Rare avatars) |
0.8% Epic ( 6 Different Epic avatars) |
0.16% Legendary ( 4 Different Legendary avatars) |
0.04% Mythic ( 2 Different Mythic avatars) |
To understand missions game icons please read here
How Missions Works
Complete missions to level up your game experience, earn M.Points that will be converted in $HCASH each one hour. Factors like influence and Training points will decide your points earned, and luck points will allow your to discover Items.
Each mission has different requirements like level, influence etc. Red numbers mean what you need to start that mission and green numbers mean what will be added to your stats like experience, courage and M.Points.
After click START, the cooldown start and energy points will be deducted, keep in mind that you can do one single action at the same time, while one task is in progress you cannot do a second task, choose carefully.
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